At the beginning of each round, the Route dice are rolled once. The results of the roll will determine which Routes all players must draw that round. After the roll, all players play simultaneously, drawing the Routes rolled on their own boards.
Stations allow you to connect a Railway Route to a Highway Route. Overpasses allow the two to cross without being connected to each other.
Usage: OPTIONAL
Difficulty: Easy
Rounds: 6
Rivers are a third kind of Route. Sort of. They can’t be used to connect Exits, but they can be connected to each other to create a River. Rivers can’t be crossed by Highways or Railways, unless a Bridge face on a River die allows you to do so. The additional goal is to make the Longest River possible, because at the end of the game, you gain 1 point for each space the River runs through. If both ends of the River are connected to the outer edge of the board, you get 3 additional points.
Usage: OPTIONAL
Difficulty: Easy
Rounds: 6
Lakes have two advantages. First of all, they allow you to create bigger Networks by connecting your Routes to a Lake with the Pier faces on the Lake dice, because Networks connected to the same Lake (by Piers) are also connected to each other. You also score 1 additional point for each space occupied by the Smallest Lake on your Board. Remember: if a space has 3 sides adjacent to the open sides of Lakes, it must be completely filled with water immediately.