Usage: OPTIONAL
Difficulty: Medium
Rounds: 7
Sometimes you just plan badly. But now, with the Renovation Expansion, you have the possibility to make it even worse. With the Renovation die you can add features to your existing Routes and create new Route configurations.
Usage: MANDATORY
Difficulty: Easy
Rounds: 7
Build bigger Networks with the Special die. This die is not added to the pool: instead it replaces one of the basic “white“ Route dice of your choice. Please note that, when combining expansions, you can’t sacrifice the result of the Special die to trigger special effects (like avoiding the Sun result in the Desert Expansion).
Usage: OPTIONAL
Difficulty: Medium
Rounds: 7
Newly acquired machinery is opening up a great variety of new options: move or destroy already placed Routes. And thanks to the building permits, place a Route wherever you want. At any time during the round, you may choose to use the effect shown on the Construction die, but you can use it only once per round! The Construction die has 3 types of effects:
Destroy: Erase an already-drawn space (even if it was drawn this round) from your board.
Move: Choose an already-drawn space (even if it was drawn this round), erase it, and draw it again in another legal location (you have to respect the normal placement rules).
Free Placement: You may draw one of the Routes for the current round without having to connect it to a pre-existing Route.
Usage: MANDATORY
Difficulty: Easy
Rounds: 7
Make your life as a city planner a hell on earth with the Separation die! This die is not added to the pool: instead it replaces one of the basic “white“ Route dice of your choice.