Usage: MANDATORY
Difficulty: Easy
Rounds: 6
The Superconnection technology is a new and very efficient way to travel. Both cars and trains can be loaded on top of super-fast, magnetically suspended vehicles. Superconnections can be used to connect both Highways and Railways thanks to “Superstations” (drawn as a triangular shape).
At the end of the game, Superconnections will count towards both your Longest Highway and your Longest Railway.
Usage: OPTIONAL
Difficulty: Medium
Rounds: 7
Gain money by pleasing investors and spend it to create futuristic buildings in your county. Investors are going to evaluate your conduct and give you money according to how well you followed their vision. You will then use that money to build your empire. Each round, you will be evaluated on the basis of the Income die and you’ll have the opportunity to build as many Buildings of the type displayed on the Building die as you can afford.
At the end of the game, you will gain points according to the number of Towers. Buildings can also remove Errors from your board: if a Route ends facing into a Building it will not be considered an Error.
Usage: OPTIONAL
Difficulty: Easy
Rounds: 6
Farming—and especially wool production—has gotten a lot easier after the introduction of “abduction rays”. Manage your farms and UFOs and maximize your output of wool. UFOs can take wool from Sheep that are on the same row and/or column.
At the end of the game, you gain 2 points for each Sheep that a UFO can reach, and remember that a UFO can score a Sheep that was already scored by another UFO.