Wilderfeast Core Book PDF

  Designers: KC Shi

The digital version of the Wilderfeast™ Core Book, in PDF format.

Discover the One Land assuming the role of “wilders”, monster hunters / chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat.

Seek harmony between humanity and the wild: all creatures, be they humans or monsters, obey the One Law of the One Land… you are what you eat.


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Description

Discover Wilderfeast™, a RPG about becoming part of the natural world by making it part of you!

In Wilderfeast™, players assume the role of “wilders”: monster hunters / chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat.

Using those powers, they seek harmony between humanity and the wild. All creatures, be they humans or monsters, obey the One Law of the One Land… you are what you eat.

Wilderfeast™ has a simple but flexible dice pool system. The mechanics are built around a central idea: humans use d8s and monsters use d20s. Wilders are both human and monstrous, and they can switch between these dice sizes.

Thanks to a modern and versatile style of combat that blends puzzle-solving thrills and fast-paced action strategy, every pack of Wilders can take a different approach to the Hunt: will you split into groups and attract the monster’s fury to expose its weak spots, or will you growl in its face and charge head down?

The Wilderfeast core book is a hardcover book of 250+ pages, with full-color art throughout. It includes:

► Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.

► Streamlined and accessible rules for each phase of the game.

► A Bestiary with 40 monsters, each with their own art, stats, and ecological information.

► A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients.

► The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events.

► Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?

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